So it seems to me that there is a lot of opportunity to play around in this genre and experiment with new and different ideas. How on earth did you create so many puzzles?! Puzzles increase in difficulty as you progress through each level. It certainly wasn’t easy, but I wanted the game to feel like there was a new puzzle around every corner, so that as soon as you finish one puzzle you immediately have new set of challenges. Having a lot of dedicated play-testers certainly helped with that! It was a lot of work to design, test, and balance them all along the difficulty curve. When it came to designing them, I approached them in a lot of different ways.
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